Game Narrative Lab - Narrative Designer

Job Overview

At the Game Narrative Lab (GNL) I served as one of the founding members helping to establish Kennesaw State University's first internal game studio. As part of the GNL I spent the majority of my time working as a narrative designer as well as facilitating day-to-day workflows and helping to setup necessary infrastructure for successful game development.

  • Prototyped and validated early gameplay concepts using Unity C# to bridge narrative and gameplay elements.

  • Designed and scripted mini-games and narrative mechanics aligned with creative vision and player agency.

  • Wrote and edited over fifty pages of dialogue and cinematic scripts in Final Draft Pro.

  • Contributed to winning the international “Life Love Game Design Challenge” hosted by Jennifer Ann’s Group.

  • Served as a founding member of Kennesaw State’s internal game studio, helping to establish production pipelines and creative direction.

While I understand a $3.00 pricetag is not ideal, I had no control over pricing as that was handled by our publishing department.

My Interview

I was recently interviewed for my work with the Game Narrative Lab, you can read about the interview here.

Here is an excerpt from the interview:

Cole Andrews, a senior interactive design major, worked to craft the narrative, writing and editing scripts while also consulting on character development.

Andrews said he drew more on his experience reading books rather than playing video games.

“Reading stuff like Lord of the Rings and The Inheritance Cycle, which is the Eragon books, really inspired me. Harry Potter, of course,” Andrews said. “I just read these books that are 200-300 pages in a day, like, ‘This is incredible.’ Getting immersed into a world is what really interested me and allowing players to experience that same thing, where it’s the interactive experience where you're not just reading a book, you're affecting the story. You're affecting these characters in a way that hopefully matters if the game was designed well.”

Corporation, Inc. recently won the annual Life. Love Game Design Challenge, a contest hosted by Jennifer Ann’s Group that showcases the power of intentional game design to foster critical thinking and nonviolent engagement among young people.

Cole Andrews, a senior interactive design major, worked to craft the narrative, writing and editing scripts while also consulting on character development.

Andrews said he drew more on his experience reading books rather than playing video games.

“Reading stuff like Lord of the Rings and The Inheritance Cycle, which is the Eragon books, really inspired me. Harry Potter, of course,” Andrews said. “I just read these books that are 200-300 pages in a day, like, ‘This is incredible.’ Getting immersed into a world is what really interested me and allowing players to experience that same thing, where it’s the interactive experience where you're not just reading a book, you're affecting the story. You're affecting these characters in a way that hopefully matters if the game was designed well.”

Corporation, Inc. recently won the annual Life. Love Game Design Challenge, a contest hosted by Jennifer Ann’s Group that showcases the power of intentional game design to foster critical thinking and nonviolent engagement among young people.

Cole Andrews, a senior interactive design major, worked to craft the narrative, writing and editing scripts while also consulting on character development.

Andrews said he drew more on his experience reading books rather than playing video games.

“Reading stuff like Lord of the Rings and The Inheritance Cycle, which is the Eragon books, really inspired me. Harry Potter, of course,” Andrews said. “I just read these books that are 200-300 pages in a day, like, ‘This is incredible.’ Getting immersed into a world is what really interested me and allowing players to experience that same thing, where it’s the interactive experience where you're not just reading a book, you're affecting the story. You're affecting these characters in a way that hopefully matters if the game was designed well.”

Corporation, Inc. recently won the annual Life. Love Game Design Challenge, a contest hosted by Jennifer Ann’s Group that showcases the power of intentional game design to foster critical thinking and nonviolent engagement among young people.

This was a great experience I am grateful to have been allowed to participate in. Thank you to the team over at KSU and particularly the folks in the research department.