Game Narrative Lab - Narrative Designer


Job Overview
At the Game Narrative Lab (GNL) I served as one of the founding members helping to establish Kennesaw State University's first internal game studio. As part of the GNL I spent the majority of my time working as a narrative designer as well as facilitating day-to-day workflows and helping to setup necessary infrastructure for successful game development.
Prototyped and validated early gameplay concepts using Unity C# to bridge narrative and gameplay elements.
Designed and scripted mini-games and narrative mechanics aligned with creative vision and player agency.
Wrote and edited over fifty pages of dialogue and cinematic scripts in Final Draft Pro.
Contributed to winning the international “Life Love Game Design Challenge” hosted by Jennifer Ann’s Group.
Served as a founding member of Kennesaw State’s internal game studio, helping to establish production pipelines and creative direction.
While I understand a $3.00 pricetag is not ideal, I had no control over pricing as that was handled by our publishing department.
My Interview
I was recently interviewed for my work with the Game Narrative Lab, you can read about the interview here.
Here is an excerpt from the interview:
This was a great experience I am grateful to have been allowed to participate in. Thank you to the team over at KSU and particularly the folks in the research department.