Hypixel Inc - Game Designer

Hypixel Inc - Game Designer

Job Overview

Hypixel was the first company I ever worked with in a professional capacity. I joined the company in a consulting Game Design position, doing everything from initial ideation to QA testing. Our team, the Hypixel Player Council (HPC) was to act as the intermediaries between developers, designers, and the community. In some ways we were the swiss army knife that kept the server on the bleeding edge. I was primarily responsible for the Skyblock game mode, the most popular mode boasting, at its peak, over 200,000 concurrent players.

  • Designed combat encounters and AI behaviors that drove hundreds of hours of gameplay engagement.

  • Crafted persistent item and reward systems to promote long-term player retention and satisfaction.

  • Collaborated across disciplines to design innovative narrative systems and ensure technical needs were met.

  • Tuned and balanced gameplay systems contributing to Hypixel Skyblock’s peak of over 200,000 concurrent players.

Note - this page's content has been phased out, for similar work defer to my latest projects.

About

Gameplay Designer

B.S. Interactive Design

5+ Years Exp.

Resume

Location

Columbus, Georgia

Will relocate

All content on this site was designed and developed by Cole Andrews, unless otherwise noted. Any third-party tools, assets, or references are credited where applicable.

About

Gameplay Designer

B.S. Interactive Design

5+ Years Exp.

Resume

Location

Columbus, Georgia

Will relocate

All content on this site was designed and developed by Cole Andrews, unless otherwise noted. Any third-party tools, assets, or references are credited where applicable.