Opti Games - Game Designer

Job Overview

At Opti Games I work as a contract game designer working on Sparkball, a 4v4 WASD MOBA. Sparkball is a blend of the MOBA genre with ability based characters and Rocket League ball play mechanics. Teams fight to score goals by disabling enemy towers and killing enemy characters.

  • Enhancing and refining existing game modes, focusing on elevating game feel and replayability and offering unique experiences outside the mainline gameplay.

  • Creating levels that improve player retention by blending intuitive onboarding with escalating, meaningful challenge.

  • Developed mode-specific boss AI behavior systems for experimental modes such as Dodgebomb, a bullet-hell-inspired PvE experience designed to test precision, movement, and reaction under pressure.

  • Developed Gitbook onboarding content with full character and item guides, applying technical writing principles for clarity and retention.

  • Other duties as assigned.

  • Enhancing and refining existing game modes, focusing on elevating game feel and replayability and offering unique experiences outside the mainline gameplay.

  • Creating levels that improve player retention by blending intuitive onboarding with escalating, meaningful challenge.

  • Other duties as assigned.

Other info is currently under NDA, sorry!

I'll update this page when I'm allowed to share more.

Other info is currently under NDA, sorry!

I'll update this page when I'm allowed to share more.