Opti Games - Gameplay Designer

Job Overview

At Opti Games I work as a contract game designer working on Sparkball, a 4v4 WASD MOBA. Sparkball is a blend of the MOBA genre with ability based characters and Rocket League ball play mechanics. Teams fight to score goals by disabling enemy towers and killing enemy characters.

I started my contract working on their challenge modes, but I've now moved into a gameplay design focused role working on characters and core systems.

Some of my job is to…

  • Improving character responsiveness and game feel by tuning animations, gameplay effects (e.g. knockback, hit pause), and underlying code to enhance feedback, clarity, and player satisfaction.

  • Enhancing and refining existing game modes, focusing on elevating game feel and replayability and offering unique experiences outside the mainline gameplay.

  • Creating levels that improve player retention by blending intuitive onboarding with escalating, meaningful challenge.

  • Developing Gitbook onboarding content with full character and item guides, applying technical writing principles for clarity and retention.

  • Other duties as assigned.

  • Enhancing and refining existing game modes, focusing on elevating game feel and replayability and offering unique experiences outside the mainline gameplay.

  • Creating levels that improve player retention by blending intuitive onboarding with escalating, meaningful challenge.

  • Other duties as assigned.

Other info is currently under NDA, sorry!

Most of my gameplay work is still under NDA, I'll update this page when I'm allowed to share more. My challenge mode work can be seen in the Steam Next fest demo, though!

Other info is currently under NDA, sorry!

Most of my gameplay work is still under NDA, I'll update this page when I'm allowed to share more. My challenge mode work can be seen in the Steam Next fest demo, though!